![]() ![]() This should not be turned on unless required by the game. Different techniques are used for this and in some instances if you want the translated text to be scrolling in instead of the untranslated text, you may need to set GeneratePartialTranslations=True. In some ADV engines text ‘scrolls’ into place slowly. So if the same translation is present in two places, it will not be the one from the (OutputFile) that is used. You can always go to the file Translation\Text_AutoGeneratedTranslations.txt (OutputFile) will always have the lowest priority when reading translations. it should be noted that the translation of the unity game is a playthrough, the text shown in the game will be generated. if you follow the Translator++ wizard, the ReiPatcher plugin will be installed into your unity game. You can translate Unity games using the XUnity Auto Translator. Translator++ version 5.1.12 and above can read the BepInEx folder structure.
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